Thursday 8 March 2012

Unit 4: Final Script.

I don't have time to make major changes as I need to get into production SOON, that said please let me know if you have any serious suggestions.

Unit 4 Script_Final

Tuesday 6 March 2012

Unit 5 Life Drawing: Jane

Some good work here I think considering the sessions I've missed. I kick myself when I consider how much further along I could be.

















Unit 5 Character Research.

A little alteration to the position of knobs and switches should give me ample opportunity to allow the character to emote.







Unit 4 Prop Ideas

A nice and varied selection of executioner's tools. I think the traditional crescent axe is the way to go. Most authentic and easiest to communicate.







Unit 4_Character Sheet

Just a few quick ideas, need refining obviously. I'm liking 1 and 6 and need to do some more research and experiment.







Monday 5 March 2012

Unit 5_Animation_Script concept.


The difficulty here is making the toaster astonished, making it look astonished shouldn’t be an issue, however the cause of said astonishment is a mite troublesome.
Idea 1: The toaster is new, comes out of it’s box and as such has never functioned as a toaster, and therefore doesn’t know it’s raison d’etre.
Opening scene, toaster comes out of the box, shall be tricky to animate hands and fiddly geometry. Gets plugged in (off camera) and has bread inserted.
Scene 2, toast reacts wildly to having bread inserted. I’m thinking some sort of rodeo, bucking bull display obviously hampered by the fact it’s plugged in.
Scene 3, after much struggling the toast pops up and out. Astonished, I want the toaster to examine and sniff it like a curious puppy, then (although i’m unsure how to resolve this) the toaster realises it’s purposes and settles down.
Let me know what you think, I believe this idea is pretty strong, but am acutely aware that it is (like all my best ones) the first out of my head.

Unit 4 Maya Progress: Paperclip Chain

Progress! Chug, chug, chug.


Unit 4 Maya Progress: Pendulum

Getting quicker!


Thursday 1 March 2012