Monday 2 January 2012

Maya turnarounds for House of Usher.

Tentative start on modelling. Used a cube with lots of added edge loops. Scaled the vertices tapering the building giving it the Obelisk shape I feel will lend well with the stone nature of the building. Faces have been created, extruded 3 times for the windows and once for the door.
I then selected and moved vertices along the bottom edge of the house which, when the landmass the house sits on is in place will give the building its rock like appearance. Any advice anyone can give me would be greatly appreciated.




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